Civitas

A web3-powered, community-owned city-building strategy game where I created intricate lore, pivotal characters, and branching story events to enhance player-driven storytelling.

Platform: PC

Role: Narrative Designer
Contribution: World-Building, Character Arcs, and Narrative Design

Highlights include:

  • World-Building: Crafted a rich, interconnected lore for the game’s factions and land mechanics, emphasizing strategic depth and player choice.
  • Character Development: Designed the Chosen, pivotal characters who influence land development, efficiency, and strategic gameplay.
  • Narrative Integration: Wrote branching story events and gameplay elements that encouraged players to engage with the evolving world of Civitas.

Civitas - Tower Video Teaser

For this video the goal was to showcase the Civitas Tower. A place that was more than structure —it’s a thriving hub for collaboration, storytelling, and community-building, essential to the game’s core experience. 

I collaborated with animators and sound designers to ensure the script aligned seamlessly with the video’s pacing and visuals

Civitas - Characters

These are characters from Civitas that I helped rewrite backstories, traits, and personalities. Each character is a Chosen, and all have an enlightened version of themselves that also have separate backstories, traits and personalities as they have gone through enlightenment.

Writing Sample can be found by selecting an image.


More Civitas Writing Samples

Civitas Environmental Dialogue

These are examples of dialogues or expressions of the workers doing their assigned jobs around your land. The idea was that players would hear workers talk amongst themselves as they pan in and out and around a worker or building.